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DevLog 001A/Dv | May 7, 2024

Devlog for “We Could Be Heroes”

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DevDevelopUpdate May 5, 2024

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"We Could Be Heroes" is an action-adventure RPG set in a cyberpunk dystopian world.

Ideas for plot:

{

The year is unknown and so is your location. You have awoken from being cryogenically frozen for an unknown amount of time. Your memories are severely fragmented so you must regather them throughout your playthrough. The usage of time and its abilities is crucial for the progression of the game, as some story elements are dependent on Flashbacks Sequences loaded through an IDE (Inculcating Dream Emulator). These memories are stored on floppy disks scattered throughout areas of which the main game takes place in.

/?#\ == These floppy disks are text-based (For simplification purposes, obviously). Only some are visually based, but this may chance in the future.

}

{

You are a detective in a cyberpunk dystopia in an unknown year. Your task is the investigation of (procedurally generated?) crimes and other heinous activities. Eventually, as you rank up through the precinct, you are eventually tasked with a case. A special case. That is the case to recover the memories of Dan Schroeder from thirty-five years ago.

These memories are encrypted on various floppy-disks throughout key points in the story - each with a new lead attached.

(

The story gets interesting here as timelines diverge and so does the actual story.

Here, the story from here on out is randomized, although within the settings of the game this can be disabled and the path shall be chosen.

)

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